Sunday, December 30, 2018

Update #5

Major Update, kids and kiddies! Here we go! So aside from overhauling the appearance and the language of the cards I've decided to bite the bullet and go ahead and do Kickstarter (against my better judgment) but if I'm gonna get this project off the ground I'm gonna need the most capital I can generate. So I'm hoping to start the campaign in March. The good thing is the majority of the project is done and when I get an artist I have enough reference artwork finished so that they're not working blind. The major issue is finding an artist who fits the style of the game. I don't want to go too serious but I don't want it to be too cartoony as well. Personally, I'm looking for someone who can deliver a DragonBall Z style, just cartoony enough to be light-hearted but just realistic enough to take it seriously. I have an artist in mind but whether or not they're down to do it is beyond me. I have a daunting task ahead of me.

All that being said, despite the fact that I'm outsourcing the task of artwork to a 2nd party, while I'm working on the 3rd printing I'll be using the opportunity to redo some of the artwork myself. Specifically the characters: Aminosuro, Toji, Tempest, Amuka, and Dira. Time permitting I'd love to re-draw the whole cast so that my eventual artist will have a better reference of how the characters are supposed to look. But I'm extremely limited on time. Anyways I'll keep you guys abreast of what's going on with "Blue Mist". Hope you guys stay tuned!

Tuesday, November 6, 2018

Update #4

So finally there's an update! Here's what's going on with "Blue Mist"! Let's dive in! For starters the rules and the game is more or less getting a bit of an addition. For starters let's talk about the game play it's self. Previously in other iterations of the game you could only do 1 thing per turn. This go around I've added a Character Action & a Draw Action. The reason for doing this is simple but in short it'll allow for faster game play and make people feel as if their turn counted even if they couldn't accomplish a previous goal. So if you suffer from a Status Effect and fail to roll and cure it, you can still draw a card and do something else. So that's one major change. The second change is an obvious one and that's of course COSMETICS! Previously the 1st printing of the cards were muddled with language and critical information was barely visible:
 You have an entire paragraph of text you have to read before you can even understand the card to activate it and then you gotta determine whether or not it's a support or an enhancement or whether or not it fits your alignment. Now everything is right out in the open:
BOOM! This card tells you what it does, who it's applied to, how long it stays which alignment it works for and what's classified as.Not to mention the background color is much more pronounced and visible giving the card a cooler esthetic than it's previous version. That's what I've been up to as of late on the Blue Mist front.